Nexa I
UNHHot rocky
Scorched inner world. Automated mining only.
Ross 128
The destination, where humanity goes to play. Nexa II (Elysium) is a pleasure world of casinos, resorts and entertainment, its entire economy built on tourism. Nexa III (Backstage), a colder, domed world, houses the billions of service workers who keep paradise running and commute up to it.
Hot rocky
Scorched inner world. Automated mining only.
Warm terrestrial
Paradise, for a price. Tropical and subtropical climate, white sand beaches, crystal waters, endless sunshine. A permanent population of 500 million is dwarfed by over a billion transient visitors. The economy is pure entertainment, with no heavy industry to spoil the view.
Cold terrestrial (domed)
The machinery behind the magic. Too cold for open habitation, it houses 3 billion workers in arcologies and domed cities who commute to Elysium, serve the guests, and return home.
Dry terrestrial
Arid world. Limited development, home to training facilities for Elysium's security services.
Gas dwarf
Small gas world. Fuel harvesting.
Gas dwarf
Small gas world. Minimal development.
Gas giant
The system's major gas giant. Volatile harvesting; its moons host fuel depots for tourist traffic.
Ice giant
Outer ice giant. Automated operations.
Inner asteroid ring
Debris ring. Mining operations.
Outer debris band
Outer system debris. Scattered outposts.
Scattered dwarf
Distant dwarf planet. Scientific monitoring stations.