Nexa

Ross 128

The destination, where humanity goes to play. Nexa II (Elysium) is a pleasure world of casinos, resorts and entertainment, its entire economy built on tourism. Nexa III (Backstage), a colder, domed world, houses the billions of service workers who keep paradise running and commute up to it.

  • Habitable Population World
  • Urban Megastructure World
  • Uninhabited
  • Debris Zone
Art pending

Nexa I

Hot rocky

Scorched inner world. Automated mining only.

Art pending

Nexa II — Elysium

Warm terrestrial

Paradise, for a price. Tropical and subtropical climate, white sand beaches, crystal waters, endless sunshine. A permanent population of 500 million is dwarfed by over a billion transient visitors. The economy is pure entertainment, with no heavy industry to spoil the view.

Art pending

Nexa III — Backstage

Cold terrestrial (domed)

The machinery behind the magic. Too cold for open habitation, it houses 3 billion workers in arcologies and domed cities who commute to Elysium, serve the guests, and return home.

Art pending

Nexa IV

Dry terrestrial

Arid world. Limited development, home to training facilities for Elysium's security services.

Art pending

Nexa V

Gas dwarf

Small gas world. Fuel harvesting.

Art pending

Nexa VI

Gas dwarf

Small gas world. Minimal development.

Art pending

Nexa VII

Gas giant

The system's major gas giant. Volatile harvesting; its moons host fuel depots for tourist traffic.

Art pending

Nexa VIII

Ice giant

Outer ice giant. Automated operations.

Art pending

Nexa IX

Inner asteroid ring

Debris ring. Mining operations.

Art pending

Nexa X

Outer debris band

Outer system debris. Scattered outposts.

Art pending

Nexa XI

Scattered dwarf

Distant dwarf planet. Scientific monitoring stations.